In the July 9, 2012 issue of The Chronicle of Higher Education, Dan Berrett described role- and game-playing pedagogy being used in college courses. Mr. Higbee, an Eastern Michigan University faculty member, reported that on nongame days attendance is lower: “You can cover things, but there is tremendous evidence that coverage does not equal learning.” What exactly are we doing when we “cover” material in class? If when we are “covering” we merely repeat what is in a text or can be read online, there is no point for students to attend class. By experiencing what we want to “cover,” students have a better chance of actually learning.
Center for Innovation in Teaching and Learning Blog